text0404 2 days ago

Note: the example is a misconception and not what's meant by "binding to data." In D3, binding to data refers to using the `.data()` method to supply an object (typically an array) which you can then use in a function callback in the accessors, so like `.attr('x1', d => /* access individual array item here */)`. This allows you to easily bind a dataset to a graphical representation and use its attributes to inform the properties of the visualization.

I'd also argue that D3 is no more verbose than vanilla JS (at least for this example). What's the alternative for creating a line in SVG?

    const line = document.createElementNS('http://www.w3.org/2000/svg', 'line')
    line.setAttribute('x1', ...)
    line.setAttribute('y1', ...)
    line.setAttribute('x2', ...)
    line.setAttribute('y2', ...)
    // etc
    document.querySelector('svg').appendChild(line)
  • TheHeasman 2 days ago

    This is very fair: I went for a metaphorical explanation, rather than a literal one. (For instance, I'd actually have had to write down the code for an SVG, and I was quickly writing this on my lunch break).

    The `.selectAll().data().join()` data binding method (or `.enter()` on older versions) is very intuitive once you understand it, but for the layman coming in, it's inaccessible AF. I fudged a little in my explanation to make it more accessible. But hey. That's learning.

    • text0404 2 days ago

      For sure, data joining (and enter/exit) is arguably the learning curve wrt D3. TBH since I've started using FE frameworks which handle the DOM, d3-selection (and having to think about data binding) has almost completely fallen off my radar. Now it's mostly using functions from d3-scale, d3-geo, d3-shape, etc then mapping over that output to manually render DOM nodes.

  • stevage a day ago

    >I'd also argue that D3 is no more verbose than vanilla JS

    That's like saying that your car is no slower than walking. You want your visualisation library to be a big improvement on not having one, not "no worse".

  • bapak 2 days ago

    > I'd also argue that D3 is no more verbose than vanilla JS

    Right? So why load a bunch of JS to do the same thing? One step further, why load any JS at all since you're just generating an SVG? People have forgotten that HTML and SVG are meant to be DATA containers, you don't have to use JSON + JS.

    D3 is cool for the advanced visualizations and the interactivity. If you're sticking to static graphs, for the love of god just have the server serve a static SVG.

trjordan 2 days ago

Man, my first startup in 2010 used protovis, the charting library Mike Bostock built before deciding d3 was the better approach. It was rough to have an 8 month old startup with a core piece of tech that suddenly stopped improving.

My main takeaway from so much of this is that "just a chart" is one of the biggest sources of hidden complexity in displaying useful information to people. It's right up there with "a simple web form" and "a web page with some simple interactivity."

Everybody has a wildly different idea of what good looks like. Defaults will never be right. Personal and global taste changes annually. We clown react (rightly) for constantly reinventing the same 4 wheels, but customers gleefully use new stuff all the time.

It's kind of amazing that d3 has been so durable in the frontend world. It really is a wrapper over a pretty solid approach. And yeah, that approach is complex, but that's the reality of visualization. It's hard to imagine another one that's that good.

  • tiagod a day ago

    I've worked a lot with dataviz over the years, and after fighting so many libraries, I've finally stabilised at plain d3. Even in React projects, I'll just use the d3 primitives and build SVG from that (ignoring all the d3 DOM stuff)

    All other libraries will just have a pile of abstractions that will leak everywhere as soon as you deviate from the happy path.

    If you just want a bunch of auxillary charts and don't need a ton of control, just use something like ECharts. When you want real creative control over your visualisations, don't bother with anything high level.

    • tomrod a day ago

      I like d3 and echarts. Everything else feels a bit hacky.

      I tried for a few years to help Streamlit deployments in production. Never will go that direction again. Litestar + React with echarts or d3 is the way to go. Or use your favorite application backend, but REST is almost certainly the way your use case needs to go.

      • malshe a day ago

        echarts is great. I like Highcharts too

    • eYrKEC2 a day ago

      Trading view charting_library is a nightmare. D3 is a pain to learn, but unmatched.

  • nchmy 2 days ago

    > a core piece of tech that suddenly stopped improving.

    I just had this happen to me with something I had invested considerable time into. I've finally found a workaround, and even leveraged some of the previous tech, but man it sucks to have something just become abandonned. All the more reason to choose boring tech when you can...

    • trjordan a day ago

      No fun to have to do a panic migration!

      Anyway my latest startup is trying to make AI do migrations, in no small part because of this problem 15 years ago.

tmcw 2 days ago

All right, I got nerdsniped into writing a "yes and" sort of thing even though I agree with the gist of this article :) https://macwright.com/2025/08/21/why-d3-is-so-verbose-anothe...

  • TheHeasman 2 days ago

    Ahhhhh. Thanks man. And totally nerding out here because YES. ANIMATIONS. Animations is why I fell in love with wanting to learn D3 in 2019. You can do things as you transition between data steps, that honestly, has been such a pain in the behind to try with anything else. I'm not a web developer. I'm a data guy.

    • fwip 2 days ago

      Speaking of animations, I used D3 to build my first web video game, a little match-3 game: https://fwip.github.io/colormatch/ The whole game board is a single SVG.

      It clearly has some bugs (like the score sometimes being NaN - no idea how I messed that up), but I haven't touched the code in over a decade, so it's a little time capsule.

lenerdenator 2 days ago

More granular control, more verbosity.

I am still proud of the D3 gadget I made about 8 years back as a green web dev. Couldn't have made it any other way, not sure if I could with any other library today. Wouldn't want to do it again, though, unless I was a dedicated front-end guy.

  • Rendello a day ago

    What was the gadget? I'm also more of a back-end guy that occasionally does front-end. I have a strong design taste, but it takes a lot of effort to improve my skills be able to act on it. I feel like D3 appeals to people with a strong sense of taste.

    • lenerdenator 20 hours ago

      It was a little gauge to help visualize how much money was left in a given stage of a health insurance plan. Not exactly the coolest thing, but... hey. Still happy about it.

biowaffeln 2 days ago

recently i've been having a lot of success with working with d3 + solid.js. I use d3 as the data processing layer, and solid for actually rendering svgs from the data. the combination is lovely, you get all the power of d3, while the parts that usually end up verbose are written succinctly in jsx. and it's a lot less pain than doing it in react, because the mental models of solid/d3 feel much more aligned

  • TheHeasman 2 days ago

    I'll check that out. At the moment I'm just building up a bunch of template code which I'll re-use. But might check out solid.js.

  • skrebbel 2 days ago

    can you elaborate a bit? how do you use d3 but not have it render svgs?

    • Agent-Cooper a day ago

      D3 provides a bunch of utilities for building visualizations beyond DOM manipulation. Here are some of the modules I use regularly:

      - d3-array: data processing

      - d3-scale: mapping from data attributes to visualization encodings

      - d3-scale-chromatic: color schemes

      - d3-shape: defining the shapes of paths, such for a line chart

      - d3-color: manipulating colors

      - d3-time: manipulating dates

      - d3-format: formatting numbers

      - d3-time-format: formatting dates

      These modules are useful even if you don't use D3 to manage the DOM. For example, you can use these utilities to help calculate all of the attributes for your SVG elements, but then use Svelte/React/Solid/Vue to create and render the SVG.

      If I'm building a visualization inside of a web app, I tend to prefer this approach since it leaves the framework in control of the DOM throughout the whole app. It feels simpler, especially if I want interactions in the visualization to modify the app's state.

    • mpyne a day ago

      D3 renders using the logic you provide, and while it gives you a lot of helpers to make it easy to write SVG or HTML canvas tags, it's just as easy to tie it into other JS frameworks as well.

amdivia 2 days ago

If you want to sacrifice some of the flexibility for less verbosity try out ObservableHQ's Plot [1]

1: https://observablehq.com/plot/

  • bsimpson a day ago

    For context, Observable is the startup from the original author of d3.

esafak 2 days ago

I feel like D3 ought to be the for-computer substrate for libraries that are actually for humans.

I suppose it matters less now in the LLM age.

  • lionkor 2 days ago

    If your LLM is the only one that can reasonably maintain your software, you essentially created a new kind of lock-in, similar to what we already solved with open source a long, long time ago.

    Once your LLM gets too expensive, goes out of business, and the competitors just don't quite do it the way your favorite LLM does it, you have a problem.

    • esafak 2 days ago

      Speaking for myself, when it comes to D3 the problem is being locked out :)

dleeftink 2 days ago

Verbosity is readability. I'd wager some of the terser libraries take more effort picking up again after leaving them for a while.

Whereas once the D3 training wheels come off, its muscle memory is hard to shed.

  • sitzkrieg 2 days ago

    came to post this. verbose good (to an extent)

stevage a day ago

I tried D3 a few times, with some success, but eventually abandoned it. The mental model it requires is so different from other charting libraries it seems too difficult for my brain to grasp for any period of time.

Also, I've come to really dislike libraries that use this kind of `a.b().c()` chained form:

    boxplotContainer
    .append("line")
      .attr("x1", xScale(gender) - boxplotWidth/2)                          
        .attr("x2", xScale(gender) + boxplotWidth/2)
I find it hard to reason about. What is the return value of boxplotContainer.append("line")? How do I debug it? What values can I inspect?

That, and I really never got comfortable with the `.enter()` and `.exit()` and `.join()` concepts. It's so abstract.

  • halfcat a day ago

    > What is the return value of boxplotContainer.append("line")? How do I debug it?

    I don’t know D3, but usually in these chaining approaches it would be something like:

        boxplotContainer
        .append("line")
        .debug(callable_thing)
        .attr(…)
    
    Where debug() might be pipe() or some variation that lets you provide a callable where you can inspect the data (or drop into an interactive REPL, or whatever).
moron4hire 2 days ago

This is why I've always found it weird that people consider D3 to be a charting tool. Yes, people have used it to build a lot of charts, but it's really just a streaming data processing tool. It doesn't provide anything specific to charting[0]. All of that part, you're still left to figure out on your own.

[0] At least in the core, I'm not too familiar with the full ecosystem and what is considered official in terms of plugins. Everytime I've tried to use it, I've not found the documentation leading me to using anything more specifically oriented towards charting.

  • digitalWestie 2 days ago

    This is the answer. People need to consider D3 more as a graphics/dom manipulation library than a charting library.

    • gedy 2 days ago

      Yeah I used to pull my hair when a team would start down the D3 path for some non-interactive graphic, and then push back when I'd explain you can just use SVG for this simple case.

  • TheHeasman 2 days ago

    Yaaasss. I think of it as being able to use a pencil to draw charts (and do creative stuff like Florence Nightingale's original polar area graph), instead of having a stencil that can draw things for you. It's a way to visually manipulate the DOM in a way if you're comfortable with data.

    You can simply just use Tableau or Power BI and take screenshots otherwise.

z3ratul163071 2 days ago

the author was inspired by early directx apis

jwilber 2 days ago

Love all D3 content, but I'd add that the data binding just to create svg is not the real reason - after all, you can do this declaratively using most modern frameworks by directly iterating over the data and returning a positioned element (fwiw this is how I prefer to use it today). The reason is because of the complexity within d3 selection, namely the enter/update/exit + transition capabilities: https://www.d3indepth.com/enterexit/

Another thing worth mentioning that newcomers seem to take for granted - the margin boilerplate required for correct positioning (see https://observablehq.com/@d3/margin-convention).

ramesh31 2 days ago

Because the alternative is big config files or a declarative DSL. Builder pattern works really well here to keep things simple.

thrown-0825 2 days ago

I love D3, but its a library not a language.

  • moron4hire 2 days ago

    D3 is a good example of inventing a language without inventing a syntax for that language. It very much is a DSL implemented in JavaScript.

    • bsimpson a day ago

      When Francisco Tolmasky launched Objective J, he wrote a really interesting article that still impacts how I think about this stuff more than a decade later.

      Francisco was working on an in-browser slideshow tool like Google Slides, but in the late 00s. To power it, he invented his own language: Objective-J. It had its own toolchain, in the days when most developers were just writing JavaScript inline or maybe in .js files.

      Remember, it took React a few years to catch on because it required command line tools to translate JSX to JS. This had the same friction, but years earlier.

      This was the thesis behind Objective-J: In the late 1900s, C was the foundation of a good language, but it needed another layer of abstraction on top of it to be more ergonomic. The developers at NeXT/Apple built that layer and called it Objective-C. Objective-J saw the same potential in JavaScript, and ported the ergonomics of Objective-C atop it. It basically tried to do for JavaScript what Objective-C had done for C.

      This was the critical part of the argument:

      JavaScript (in the era before modules, => functions, and the other current niceties) was the core of a useful language, but it needed a more ergonomic layer on top. Libraries like jQuery were building de-facto DSLs, but calling them libraries. Objective-J was taking conceptual responsibility for being a language on top of JavaScript, instead of being "just" a library. By owning up to being its own language, they could take syntactical liberties that they couldn't under the constraints of being just another JS library.

    • thrown-0825 2 days ago

      ok, I'll buy that, definitely feels like it

  • TheHeasman 2 days ago

    Agreed. I fudged quite a lot in my post to make it accessible to the layman. Triee to explain to a UX designer I know that "D3 is a library for JavaScript that..." And I saw their brain switch off live in front of me.

    Semantics matter more than literals sometimes.

    *EDIT: Grammar. I was typing on my phone. Soz.

Sweepi a day ago

I could not get over the fact that 0,0 in d3 is the top left corner instead of the bottom left.

Why??

Everything in real life uses bottom left for 0,0! Probably because the first EGA/VGA accelerators worked this way to save one instruction in the most common use case and things never change....

  • antod a day ago

    It predates EGA. Most/all 8bit BASIC systems were top left, and they got it from somewhere earlier. Spreadsheets are top left, as are lots of other apps graphical or otherwise. The web (CSS, SVG etc). OpenGL etc etc.

    CRTs scanned downwards, most people read downwards.

    I would say that nearly everything in the real world (outside math) especially computer related uses top left as an origin.

    • Sweepi 21 hours ago

      > I would say that nearly everything in the real world (outside math) especially computer related uses top left as an origin.

      I concede that point, its not want to meant, but I did express my point poorly.

        My point is:
        - A lot of things work like books[1]: top-left to bottom-right
        - However, 99+ % of graphs (anything from revenue numbers to health data) in all mediums (books, newspapers, websites) use a bottom-left origin. Never seen a revenue bar growing from top to bottom. In fact, I dont remember the last time i have seen a graph not using the I. Quadrant. Do you?
        - D3.js (imo) is a lib to create graphs from data, but does not abstract this problem away? Why?
      
      [1] "western/latin"-style books ofc
  • ayhanfuat a day ago

    It's not a d3 thing, it is an SVG thing. It's pretty much the standard for 2d computer graphics. Also same in CSS.

    • Sweepi 21 hours ago

      I know that it is a SVG thing[1], but wouldnt that be a point of sth. like d3 - to be a software that gives me the option to choose my coordinate system origin with one line of code and deals with all the bullshit internally?

      [1] and before that, a "every screen is a CRT TV with a photon gun that 'draws' lines, starting in the top left"-thing

  • spiralcoaster a day ago

    Don't ever get into the field of computer vision or computer graphics then.

    "Everything in real life" made me laugh out loud.

yieldcrv 2 days ago

D3 is painful, we don't have to appeal to authority to admit that.

Mike Bostock is an interesting person, and a case study in why we don't design languages from a single person's genius.

  • esafak a day ago

    Yes, we do. Do you want design by committee?! If you don't like it, don't use it. I don't!

    • yieldcrv a day ago

      I don't use D3 but would love to revisit it in the age of LLMs

balamatom 2 days ago

I'd say because JavaScript is insufficiently expressive. No macros, no arrow (pipe) operator, and the premier way of writing it is 4x as verbose than what I'd consider reasonable. D3 is a great library though.

  • DanielHB 2 days ago

    what do you mean by "arrow operator"?

    • lionkor 2 days ago

      Maybe overloadable operators like in C++, where -> usually demotes some kind of deeper access into the object or abstraction? Or, the opposite, and abstracted access.

      • DanielHB 2 days ago

        That is what I thought, but that doesn't make sense for a language without pointers

        According to the other comment it seems he meant the |> pipe operator that is under proposal in js

  • TheHeasman 2 days ago

    Uh, there are arrow operators in JS. D3.JS in Action Third Edition exclusively uses arrow operators.

    (Trust me. I don't know jack about JavaScript, I had to get through the MDN docs to understand what they were, and once I did, made a whole lot more sense).

    • tomku 2 days ago

      The feature the person you're replying to is talking about is not arrow functions (`=>`), but what are called "threading macros" in other languages. In Clojure[1], the main one is named `->` and used as a way to thread a value through a series of functions that take it as a first argument, using the return value from the first function as the first argument to the second, and so on. It allows you to compose a series of plain functions to transform a value instead of (stateful) method chaining or nesting functions.

      JS does not have a straightforward equivalent. The old and deprecated `with` keyword might seem similar but it's only a surface resemblance as it does not perform the return-value threading that makes the above pattern useful, it was meant for methods that mutate object state. There's a TC39 proposal[2] to add a pipe operator that would accomplish a similar thing to threading macros via an infix operator but it's still a draft.

      [1]: https://clojure.org/guides/threading_macros

      [2]: https://github.com/tc39/proposal-pipeline-operator

      • TheHeasman a day ago

        I stand corrected. Thanks for pointing that out. Learned something new.

    • balamatom 2 days ago

      And I know more about JavaScript than I'd like to, so don't trust me.

blobbers a day ago

First of all, shocked people still use d3. Hasn't there been something better? It's pretty ancient by javascript standards. Do people still use jquery too? Haha... been about a decade since I touched this stuff!

Second of all, isn't it ungodly slow? I get that it can draw a few boxes nicely, and maybe shuffle them around, but I had to write my own engine using html canvas because d3 couldn't get svg to flow properly if I had thousands of pixels in my image.

Honestly, if you're going to go through the trouble of understanding d3, I would just write your own javascript canvas to animate things.

  • wishinghand 3 hours ago

    Vue is about as ancient yet people still use that. Python is even older.